Vive La France
It is August 1914, and a French counterattack develops momentum against a lone German division.
This game was created using the Great War Spearhead Scenario Generation System. It was fought between Nick and Robin Sutton in Christchurch, New Zealand in August 2008.
The game was set in August 1914, and the system set a weakened French Corps the task of attacking a German division. The French corps had two understength infantry divisions to which Army command had allocated a regiment of Corp 150mm howitzers.
The German infantry division was, on the other hand, on its own. The German commander had only the assets available to his division with which to hold the French counter-attack. Things didn't look good.
The armies were all composed of Irregular 6mm figures and guns. The French army had been painted by rules author Shawn Taylor, while the Germans were painted by Robin Sutton.
The game objectives can be seen marked with green counters: the three contour hill on the right foreground, the bridge, and town sector in the middle gorund, and the village and town sectors both seen in the far ground.
The game began with the German defenders pushing forward to capture the village sector that was vital to the defence of their right. They also moved onto the two contour hill to the right of the village setcor. It seemed important to hold this high ground in order to dominate the approaches to the village, but it was devoid of cover, and fact overlooked by the German commander, an error that was to cost him dearly.
The French commander realised that his advancing infantry would need some pretty serious artillery support if they were to force the defenders from the hill and copse to their front. A hurried call to corps resulted in a rain of 150mm shells landing amongst the German defenders. The results were devastating, and within two turns there were no defenders left on the hill capable of offering any resistance at all.
There were still two German infantry companies holding out in the copse to the front of the high ground, and the French commander sent to companies in to winkle these defenders out with the bayonet.
However the mounting casualties finally took their toll on the German 1st Regiment, and the survivors fled to their rear, falling back upon their second line firmly ensconed in the town sector and woods behind their original position.
Meanwhile the third regiment of the French left flank division was heading across to help in the left flank attack. However their movement brought them fairly across the front of the German left flank regiemnt.
The main French onslaught was yet to come, as the Corps' second division swept around on the French right, attempting to take its right wing objective (the heights dominating the German left), and to eventually take the bridge. However German defensive artillery fire now shifted to the most advanced French Regiment, causing increasing casualties.
Finally the effect of the sustained German artillery fire was seen as the French infantry regiment crossing the German front broke and fled. Heading straight for the gap was the German reserve regiment, committed earlier as the German commander anticipated this gap.
However time was on the French side, as the four hour playing time for the scenario came to an end. The French totalled 8 victory points (2 objectives and two contested, and one broken German regiment) to 5 victory points for the Germans (one objective, two contested and one broken French regiment). If only another couple of turns could have been fought, then who knows what would have become of the gap that had appeared in the French dispositions. Of course this report was written by the German commander, but you'd never know!!
